GRIND
Description
- Break blocks
- Collect them
- Make bank
Controls
- Left mouse click - break
- Left mouse drag - move around
- Scroll - zoom
- Left mouse drag + shift, control cmd or alt - move around, even when on a breakable tile
Performance hint
For optimal performance, try to always keep all of the broken tiles reachable.
This will be optimized in the final build of the game.
Extra info
This Game was made for the Mini Jam 206, with as theme "Deep" and "Only one life" restriction.
At time of submitting, I have the intention to come back to it, clean it up, extend it and release it to steam later this year/next year.
Credits
Soundtrack: Glitch Hop Abstract by The_Mountain -- https://pixabay.com/music/beats-glitch-hop-abstract-155568/ -- License: Attribution 4.0
Font: Pixuf by erytau -- https://erytau.itch.io/pixuf
Sound effects: made by mouth or https://sfxr.me/, edited in Audacity
Game Engine: Godot 4.5 license
Assets: made with aseprite
| Updated | 18 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Foenixix |
| Made with | Godot |
| Tags | Clicker, Godot, Incremental, No AI, Pixel Art, satire |
| Content | No generative AI was used |




Comments
Log in with itch.io to leave a comment.
its pretty laggy when I mine many block in late game
I unfortunately didn't have enough time to implement all performance improvement that I planned.
Have you seen the performance part in the description? Making sure that all dropped blocks are reachable does improve performance a lot
New high score
And then he does it again!
Certified efficient manager!
Cleaning done ✅
Wow, that's just crazy...