Description

  • Break blocks
  • Collect them
  • Make bank

Controls

  • Left mouse click - break 
  • Left mouse drag - move around
  • Scroll - zoom
  • Left mouse drag + shift, control cmd or alt - move around, even when on a breakable tile

Performance hint

For optimal performance, try to always keep all of the broken tiles reachable.
This will be optimized in the final build of the game.

Extra info

This Game was made for the Mini Jam 206, with as theme "Deep" and "Only one life" restriction.

At time of submitting, I have the intention to come back to it, clean it up, extend it and release it to steam later this year/next year.

Credits

SoundtrackGlitch Hop Abstract by The_Mountain -- https://pixabay.com/music/beats-glitch-hop-abstract-155568/ -- License: Attribution 4.0

Font: Pixuf by erytau -- https://erytau.itch.io/pixuf

Sound effects: made by mouth or https://sfxr.me/, edited in Audacity

Game EngineGodot 4.5 license

Assets: made with aseprite

Updated 18 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorFoenixix
Made withGodot
TagsClicker, Godot, Incremental, No AI, Pixel Art, satire
ContentNo generative AI was used

Comments

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its pretty laggy when I mine many block in late game

(+1)

I unfortunately didn't have enough time to implement all performance improvement that I planned.

Have you seen the performance part in the description? Making sure that all dropped blocks are reachable does improve performance a lot

New high score

And then he does it again! 

Certified efficient manager!

Cleaning done ✅

Wow, that's just crazy...